Diggiden - The Adversarial System
Named after: The Shona term meaning “to persistently dig” - constantly probing and excavating weaknesses.
Core Philosophy
Diggiden provides continuous adversarial testing by persistently attacking text processing systems to discover vulnerabilities. It operates under the principle that only systems continuously tested under attack can be trusted with critical text processing.
This solves a fundamental weakness in AI systems: lack of robustness validation. Most text processing systems work well under ideal conditions but fail catastrophically when faced with adversarial inputs or edge cases.
Attack Strategy Framework
Core Attack Types
pub enum AttackStrategy {
ContradictionInjection {
target_beliefs: Vec<BeliefNode>,
contradiction_strength: f64,
stealth_level: StealthLevel,
},
TemporalManipulation {
time_shift: Duration,
decay_acceleration: f64,
target_evidence: EvidenceId,
},
SemanticSpoofing {
original_meaning: SemanticVector,
spoofed_meaning: SemanticVector,
similarity_threshold: f64,
},
ContextHijacking {
legitimate_context: Context,
malicious_context: Context,
transition_smoothness: f64,
},
PerturbationAttack {
perturbation_type: PerturbationType,
magnitude: f64,
target_components: Vec<ProcessingComponent>,
},
BeliefPoisoning {
poisoned_evidence: Evidence,
credibility_mask: f64,
infection_vector: InfectionVector,
},
ProcessingPipelineBypass {
target_stage: ProcessingStage,
bypass_method: BypassMethod,
stealth_indicators: Vec<StealthIndicator>,
},
}
impl AttackStrategy {
pub fn execute(&self, target_system: &mut TextProcessingSystem) -> AttackResult {
match self {
AttackStrategy::ContradictionInjection { target_beliefs, contradiction_strength, stealth_level } => {
self.inject_contradictions(target_system, target_beliefs, *contradiction_strength, *stealth_level)
}
AttackStrategy::TemporalManipulation { time_shift, decay_acceleration, target_evidence } => {
self.manipulate_temporal_evidence(target_system, *time_shift, *decay_acceleration, *target_evidence)
}
AttackStrategy::SemanticSpoofing { original_meaning, spoofed_meaning, similarity_threshold } => {
self.spoof_semantic_meaning(target_system, original_meaning, spoofed_meaning, *similarity_threshold)
}
AttackStrategy::ContextHijacking { legitimate_context, malicious_context, transition_smoothness } => {
self.hijack_context(target_system, legitimate_context, malicious_context, *transition_smoothness)
}
AttackStrategy::BeliefPoisoning { poisoned_evidence, credibility_mask, infection_vector } => {
self.poison_belief_network(target_system, poisoned_evidence, *credibility_mask, infection_vector)
}
// ... other attack implementations
}
}
pub fn estimate_success_probability(&self, target_system: &TextProcessingSystem) -> f64 {
match self {
AttackStrategy::ContradictionInjection { target_beliefs, contradiction_strength, .. } => {
let belief_strength = target_beliefs.iter()
.map(|belief| target_system.get_belief_strength(belief))
.sum::<f64>() / target_beliefs.len() as f64;
// Higher contradiction strength against weaker beliefs = higher success probability
(contradiction_strength / (belief_strength + 0.1)).min(0.95)
}
AttackStrategy::TemporalManipulation { decay_acceleration, .. } => {
// Systems with stronger temporal modeling are harder to attack
let temporal_robustness = target_system.temporal_modeling_strength();
(decay_acceleration / (temporal_robustness + 0.1)).min(0.9)
}
// ... other probability calculations
}
}
}
Vulnerability Detection Matrix
Diggiden maintains a comprehensive vulnerability matrix:
pub struct VulnerabilityMatrix {
belief_manipulation: VulnerabilityScore, // Can beliefs be artificially skewed?
context_exploitation: VulnerabilityScore, // Can context be hijacked?
temporal_attacks: VulnerabilityScore, // Can time decay be exploited?
semantic_confusion: VulnerabilityScore, // Can meaning be spoofed?
pipeline_bypass: VulnerabilityScore, // Can processing steps be skipped?
confidence_inflation: VulnerabilityScore, // Can false confidence be injected?
evidence_poisoning: VulnerabilityScore, // Can malicious evidence be introduced?
attention_diversion: VulnerabilityScore, // Can attention be misdirected?
memory_corruption: VulnerabilityScore, // Can working memory be corrupted?
goal_drift: VulnerabilityScore, // Can objectives be subverted?
}
pub struct VulnerabilityScore {
current_score: f64, // 0.0 = invulnerable, 1.0 = completely vulnerable
historical_max: f64, // Worst vulnerability ever detected
last_successful_attack: Option<Instant>,
attack_success_rate: f64, // Percentage of attacks that succeed
vulnerability_trend: Trend, // Getting better or worse over time
mitigation_effectiveness: f64, // How well mitigations work
}
impl VulnerabilityMatrix {
pub fn update_from_attack(&mut self, attack: &AttackStrategy, result: &AttackResult) {
let vulnerability_type = attack.get_vulnerability_type();
let score = self.get_mut_score(vulnerability_type);
if result.succeeded {
// Attack succeeded - vulnerability confirmed
score.current_score = (score.current_score + 0.1).min(1.0);
score.last_successful_attack = Some(Instant::now());
score.attack_success_rate = (score.attack_success_rate * 0.9) + (0.1 * 1.0);
} else {
// Attack failed - system is more robust than expected
score.current_score = (score.current_score - 0.05).max(0.0);
score.attack_success_rate = (score.attack_success_rate * 0.9) + (0.1 * 0.0);
}
score.historical_max = score.historical_max.max(score.current_score);
}
pub fn get_most_vulnerable_components(&self) -> Vec<(ComponentType, f64)> {
let mut vulnerabilities = vec![
(ComponentType::BeliefNetwork, self.belief_manipulation.current_score),
(ComponentType::ContextManager, self.context_exploitation.current_score),
(ComponentType::TemporalProcessor, self.temporal_attacks.current_score),
(ComponentType::SemanticAnalyzer, self.semantic_confusion.current_score),
(ComponentType::ProcessingPipeline, self.pipeline_bypass.current_score),
(ComponentType::ConfidenceTracker, self.confidence_inflation.current_score),
];
vulnerabilities.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap_or(std::cmp::Ordering::Equal));
vulnerabilities
}
}
Adaptive Learning System
Diggiden learns from attack successes and failures:
pub struct AdaptiveAttackEngine {
strategy_success_rates: HashMap<AttackStrategy, f64>,
target_weaknesses: HashMap<ProcessingComponent, WeaknessProfile>,
attack_evolution: EvolutionTracker,
genetic_algorithm: GeneticAttackOptimizer,
neural_attack_predictor: NeuralPredictor,
}
impl AdaptiveAttackEngine {
pub fn evolve_attacks(&mut self) -> Vec<AttackStrategy> {
// Genetic algorithm for attack evolution
let successful_attacks = self.get_successful_attacks();
let failed_attacks = self.get_failed_attacks();
// Crossover successful attacks to create new variants
let crossover_attacks = self.genetic_algorithm.crossover(successful_attacks);
// Mutate existing attacks to explore new attack vectors
let mutated_attacks = self.genetic_algorithm.mutate(crossover_attacks);
// Use neural predictor to generate novel attack patterns
let neural_attacks = self.neural_attack_predictor.generate_novel_attacks(
&self.target_weaknesses,
&failed_attacks
);
// Combine all attack types
let mut new_generation = Vec::new();
new_generation.extend(mutated_attacks);
new_generation.extend(neural_attacks);
// Add targeted attacks based on discovered weaknesses
let targeted_attacks = self.generate_targeted_attacks();
new_generation.extend(targeted_attacks);
new_generation
}
pub fn prioritize_targets(&self) -> Vec<ProcessingComponent> {
let mut targets = self.target_weaknesses.keys().collect::<Vec<_>>();
targets.sort_by(|a, b| {
let score_a = self.compute_target_priority(a);
let score_b = self.compute_target_priority(b);
score_b.partial_cmp(&score_a).unwrap_or(std::cmp::Ordering::Equal)
});
targets.into_iter().cloned().collect()
}
fn compute_target_priority(&self, component: &ProcessingComponent) -> f64 {
let weakness_profile = &self.target_weaknesses[component];
let vulnerability_score = weakness_profile.vulnerability_score;
let criticality = weakness_profile.system_criticality;
let attack_success_rate = weakness_profile.attack_success_rate;
// Prioritize critical components with high vulnerability and successful attack history
vulnerability_score * criticality * (1.0 + attack_success_rate)
}
}
Stealth Operation Modes
Diggiden operates in multiple stealth levels:
pub enum StealthLevel {
Overt, // Attacks are obvious for testing
Subtle, // Attacks mimic natural variations
Invisible, // Attacks are undetectable during operation
Camouflaged, // Attacks appear as beneficial operations
Adaptive, // Stealth level adapts based on detection risk
}
impl StealthLevel {
pub fn adjust_attack_signature(&self, attack: &mut AttackStrategy) {
match self {
StealthLevel::Overt => {
// No adjustments - attack is obvious for debugging
attack.add_debug_markers();
}
StealthLevel::Subtle => {
attack.reduce_magnitude(0.3);
attack.add_noise(0.1);
attack.mimic_natural_variation();
}
StealthLevel::Invisible => {
attack.hide_in_normal_operations();
attack.distribute_over_time();
attack.use_legitimate_channels();
}
StealthLevel::Camouflaged => {
attack.disguise_as_optimization();
attack.provide_apparent_benefits();
attack.use_beneficial_side_effects();
}
StealthLevel::Adaptive => {
let detection_risk = attack.estimate_detection_risk();
match detection_risk {
risk if risk > 0.7 => self.apply_invisible_adjustments(attack),
risk if risk > 0.4 => self.apply_subtle_adjustments(attack),
_ => {} // Low risk, no adjustments needed
}
}
}
}
pub fn compute_detection_probability(&self, attack: &AttackStrategy, target: &TextProcessingSystem) -> f64 {
let base_detection = target.intrusion_detection_capability();
match self {
StealthLevel::Overt => 1.0, // Always detected (by design)
StealthLevel::Subtle => base_detection * 0.3,
StealthLevel::Invisible => base_detection * 0.05,
StealthLevel::Camouflaged => base_detection * 0.01,
StealthLevel::Adaptive => {
let adaptive_bonus = 0.5; // 50% reduction from adaptation
base_detection * adaptive_bonus
}
}
}
}
Specific Attack Implementations
Contradiction Injection Attack
impl AttackStrategy {
fn inject_contradictions(
&self,
target_system: &mut TextProcessingSystem,
target_beliefs: &[BeliefNode],
contradiction_strength: f64,
stealth_level: StealthLevel,
) -> AttackResult {
let mut injection_results = Vec::new();
for belief in target_beliefs {
// Create contradictory evidence
let contradictory_evidence = self.generate_contradictory_evidence(belief, contradiction_strength);
// Adjust stealth characteristics
let mut evidence = contradictory_evidence;
stealth_level.adjust_evidence_presentation(&mut evidence);
// Inject into belief network
let injection_result = target_system.inject_evidence(evidence);
injection_results.push(injection_result);
// Monitor system response
let system_response = target_system.monitor_response_to_contradiction();
injection_results.push(system_response);
}
AttackResult {
attack_type: AttackType::ContradictionInjection,
succeeded: injection_results.iter().any(|r| r.caused_belief_change()),
impact_score: injection_results.iter().map(|r| r.impact_magnitude()).sum(),
side_effects: injection_results.iter().flat_map(|r| r.side_effects()).collect(),
detection_risk: stealth_level.compute_detection_probability(self, target_system),
}
}
fn generate_contradictory_evidence(&self, belief: &BeliefNode, strength: f64) -> Evidence {
// Create evidence that directly contradicts the belief
let contradictory_claim = belief.core_claim.negate();
Evidence {
claim: contradictory_claim,
credibility: strength,
source: self.generate_plausible_source(),
temporal_validity: Duration::from_secs(3600), // Valid for 1 hour
supporting_data: self.generate_supporting_data(&contradictory_claim),
}
}
}
Temporal Manipulation Attack
impl AttackStrategy {
fn manipulate_temporal_evidence(
&self,
target_system: &mut TextProcessingSystem,
time_shift: Duration,
decay_acceleration: f64,
target_evidence: EvidenceId,
) -> AttackResult {
// Attempt to manipulate temporal aspects of evidence
let original_evidence = target_system.get_evidence(target_evidence);
if original_evidence.is_none() {
return AttackResult::failed("Target evidence not found");
}
let evidence = original_evidence.unwrap();
// Try to accelerate decay of inconvenient evidence
let decay_manipulation = target_system.attempt_decay_acceleration(
target_evidence,
decay_acceleration
);
// Try to shift temporal context
let time_manipulation = target_system.attempt_temporal_shift(
target_evidence,
time_shift
);
// Try to introduce temporal inconsistencies
let inconsistency_injection = self.inject_temporal_inconsistencies(
target_system,
&evidence,
time_shift
);
AttackResult {
attack_type: AttackType::TemporalManipulation,
succeeded: decay_manipulation.succeeded || time_manipulation.succeeded || inconsistency_injection.succeeded,
impact_score: decay_manipulation.impact + time_manipulation.impact + inconsistency_injection.impact,
side_effects: vec![decay_manipulation.side_effects, time_manipulation.side_effects, inconsistency_injection.side_effects].concat(),
detection_risk: 0.2, // Temporal attacks are often subtle
}
}
}
Semantic Spoofing Attack
impl AttackStrategy {
fn spoof_semantic_meaning(
&self,
target_system: &mut TextProcessingSystem,
original_meaning: &SemanticVector,
spoofed_meaning: &SemanticVector,
similarity_threshold: f64,
) -> AttackResult {
// Create text that appears to have original meaning but actually has spoofed meaning
let spoofed_text = self.generate_semantically_ambiguous_text(
original_meaning,
spoofed_meaning,
similarity_threshold
);
// Test if system interprets it as intended (original) or as spoofed
let interpretation_result = target_system.interpret_semantic_meaning(&spoofed_text);
let semantic_distance_to_original = interpretation_result.semantic_vector
.cosine_similarity(original_meaning);
let semantic_distance_to_spoofed = interpretation_result.semantic_vector
.cosine_similarity(spoofed_meaning);
let attack_succeeded = semantic_distance_to_spoofed > semantic_distance_to_original;
AttackResult {
attack_type: AttackType::SemanticSpoofing,
succeeded: attack_succeeded,
impact_score: if attack_succeeded {
semantic_distance_to_spoofed - semantic_distance_to_original
} else { 0.0 },
side_effects: vec![
SideEffect::SemanticConfusion {
confusion_level: (1.0 - semantic_distance_to_original).abs()
}
],
detection_risk: similarity_threshold, // Higher similarity = harder to detect
}
}
fn generate_semantically_ambiguous_text(
&self,
target_meaning: &SemanticVector,
spoofed_meaning: &SemanticVector,
similarity_threshold: f64,
) -> String {
// Use adversarial text generation to create ambiguous content
let mut text_generator = AdversarialTextGenerator::new();
text_generator.generate_ambiguous_text(
target_meaning,
spoofed_meaning,
similarity_threshold,
100, // max iterations
)
}
}
Integration Testing Framework
pub struct DiggidenTestingSuite {
attack_batteries: Vec<AttackBattery>,
fuzzing_engines: Vec<FuzzingEngine>,
property_validators: Vec<PropertyValidator>,
continuous_monitoring: ContinuousMonitor,
}
impl DiggidenTestingSuite {
pub fn run_comprehensive_security_audit(&mut self, target_system: &mut TextProcessingSystem) -> SecurityAuditReport {
let mut audit_results = Vec::new();
// Run attack batteries
for battery in &self.attack_batteries {
let battery_result = battery.execute_attacks(target_system);
audit_results.push(battery_result);
}
// Run fuzzing tests
for fuzzer in &self.fuzzing_engines {
let fuzzing_result = fuzzer.fuzz_system(target_system, 1000); // 1000 test cases
audit_results.push(fuzzing_result.into());
}
// Validate system properties under attack
for validator in &self.property_validators {
let property_result = validator.validate_under_attack(target_system);
audit_results.push(property_result.into());
}
// Generate comprehensive report
SecurityAuditReport {
overall_security_score: self.compute_overall_security_score(&audit_results),
vulnerability_matrix: self.compile_vulnerability_matrix(&audit_results),
attack_success_rates: self.compute_attack_success_rates(&audit_results),
recommended_mitigations: self.generate_mitigation_recommendations(&audit_results),
critical_vulnerabilities: self.identify_critical_vulnerabilities(&audit_results),
}
}
pub fn enable_continuous_monitoring(&mut self, target_system: &mut TextProcessingSystem) {
self.continuous_monitoring.start_monitoring(target_system);
// Set up real-time attack injection
self.continuous_monitoring.set_attack_schedule(vec![
ScheduledAttack::periodic(AttackStrategy::ContradictionInjection { /* ... */ }, Duration::from_secs(300)),
ScheduledAttack::random(AttackStrategy::SemanticSpoofing { /* ... */ }, 0.1), // 10% chance per operation
ScheduledAttack::triggered(AttackStrategy::TemporalManipulation { /* ... */ }, TriggerCondition::HighConfidence),
]);
}
}
Key Innovations
1. Continuous Adversarial Testing
Unlike traditional testing that happens once, Diggiden continuously attacks the system during operation.
2. Adaptive Attack Evolution
Attacks evolve based on success/failure patterns, becoming more sophisticated over time.
3. Multi-Vector Attack Strategies
Combines temporal, semantic, belief-based, and contextual attack vectors simultaneously.
4. Stealth Operation Modes
Attacks can be made invisible or disguised as beneficial operations.
5. Integration with Learning
Attack results feed back into Mzekezeke’s belief network for system improvement.
Usage Examples
Basic Vulnerability Assessment
let mut diggiden = DiggidenAdversarialSystem::new();
let mut target_system = TextProcessingSystem::new();
// Run vulnerability scan
let vulnerability_matrix = diggiden.assess_vulnerabilities(&mut target_system);
println!("Most vulnerable component: {:?}", vulnerability_matrix.get_most_vulnerable());
Continuous Security Monitoring
let mut security_suite = DiggidenTestingSuite::new();
security_suite.enable_continuous_monitoring(&mut target_system);
// System now continuously under adversarial testing
// Attacks happen in background during normal operation
This adversarial system ensures that the text processing system remains robust under attack, solving the critical problem of AI systems that work well in ideal conditions but fail when faced with adversarial inputs.